In a most dire situation, you can open the food bag menu and refill health or even rez a K.O. The combat is super intense and fast paced, quick sprints and dodges are required to survive and avoid the attacks, or you’re toast. If there’s a shaman wrapped in an ice or water bubble – a character with a fire arrow or a lightning spell is what you need, etc. For example, if there’s a guy wielding a big stone shield, you can bombard it all you want with spells and blows and barely chip it, but a character with a heavy zweihander smashes it in mere seconds. You can’t just click the enemies off or overpower them, you need to consider their elemental strengths and perks, and pick up the characters that will cope with them. The combat is another big bonus of the game. Any gaming session, big or small, is super fun, interesting and rewarding – wherever you go, you get a shower of rewards that will advance you this or that way. Of course, you have a long term goals, like advancing through the story, leveling and exploring the new lands (the world is seamless, btw, and your only limit is open world enemy level), but all in all, you login and have an adventure of your choice – and everything you do matters and takes you up. It’s super interesting and well-thought of, and I’m actually admiring how all these complex systems really work here. Did you just get a fresh character from gacha or by story, and you want to throw him/her right into the fray? If you have enough leveling items in your bag, you can level your new member of the band in as much as a click. ![]() The system roots from a multi-character/gacha system, and works very well. And for that they require items from the open world, which you earn from chests, drops or merchants. No road maps, I just feel like I want to do what I want at the moment – no pressure, no pushing.īut! your characters grow in power independently – by leveling their own level, trinkets and weapon. What is most interesting, of course, you could define the best ways to level it and do the activities that bring the most XP – but you don’t feel like it. You unlocked a fast travel point? Adventure rank. To advance through the story and unlock new features, you level Adventure rank – a small chunk of XP for every sneeze, literally anything you do levels it. You just login and decide what you want to do today, and where you want to travel. You can do dungeons, fight world bosses, do sidequests, explore, find treasures, hone your combo skills in a special arena dungeons – it’s all up to you where to go, as long as your skill and gear level allows it. The story XP will take you only so far, and you define how you level to unlock the next chapter. I like the idea of a self-made adventure a lot. My characters and their weapons are approaching level 40, and that’s the cap for the current story chapter that I could earn, I guess. As for progress, I finished the first story chapter with the dragon and local “Europe”, and they send me off to local “China”. Genshin Impact: yes, I’m having extreme fun, and I’m playing it and staying. So, I have a well marked content map, there’s lots to do and have fun! I mean to do them all, of course – there’s lore involved. If so, I’m doing Anden/Ameliance past-exalted for currency until I gear up, and only then I’ll go exploring the previous expansion guys. ![]() Yep, considering Loporrit, I think it’s gonna be summer or so when I catch up.Ĭustom Deliveries: I need to explore whether the previous expansion’s guys give you purple scrips – probably not. Reputations are fun, yet crafting/gathering ones are a bit annoying – the daily process, I mean, not the stories and quest lore, of course. Currently I’m focused on Arkasodara, Pixies, Namazu, Kojin and Moogles – all in all, the idea is to go from top to bottom, from latest expansion towards vanilla. Reputations: I’m happy to be done with Omicrons, Qitari and Dwarves on all alts. Upcoming upgrade for Manderville weapons would likely take me to some farming, so I need to shake off craft gearing and leveling before that! Anyways, there will be more than enough time – I finished the previous step in a month, and a cadence between iteration is 6 months, so. Carrying out a fresh piece per alt every week, swapping to a job that I feel like running at the moment – my normal patch routine. ![]() Like with combat jobs, I’m not into a high end complex content :) Hopefully this item level will allow me to explore the upcoming tool questline.Ĭombat: raid it is, as always. Perfectly enough to earn gil, as I’m not pushing the master recipes. My goal is: crafted 560 jewellery, and 590 tools and gear for scrips, and I think I’ll settle with this gear level.
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